Monster Skull System
Recognize empowered hunt monsters and identify Spawn, Special, Mini, Master and Dungeon bosses by the skull shown beside their name.
Empowered Hunt Monsters
A normal eligible monster can spawn as one of three empowered variants. Higher skull tiers are tougher, faster and more rewarding.

Empowered I
- Configured spawn chance
- 5%
- Experience
- +10%
- Maximum Health
- +10%
- Base Speed
- +10%
- Damage Penetration
- +10 configured points
- Damage Reduction
- +10 configured points

Empowered II
- Configured spawn chance
- 3%
- Experience
- +30%
- Maximum Health
- +30%
- Base Speed
- +30%
- Damage Penetration
- +30 configured points
- Damage Reduction
- +30 configured points

Empowered III
- Configured spawn chance
- 1%
- Experience
- +50%
- Maximum Health
- +50%
- Base Speed
- +50%
- Damage Penetration
- +50 configured points
- Damage Reduction
- +50 configured points
Boss Category Skulls
Boss skulls are assigned by the encounter configuration. They identify which boss interface and rules apply.

Spawn, Mini & Master Bosses
The server category is Grey Skull, although its client icon appears purple. Spawn Bosses and the Mini/Master variants use this identifier. Nearby Mini and Master bosses activate their dedicated boss health bar.

Special Bosses
Special Bosses use the server's custom BlackBoss category. The client artwork appears as a red boss skull and activates the Special Boss health bar when the boss is visible.

Dungeon Bosses
Dungeon bosses use the Blue Skull. When one is visible on your floor, the Dungeon health bar appears with its name, outfit and current health percentage.