Mini & Master Bosses
Turn your hunt kills into private boss encounters with stronger combat stats and modified loot chances.
1. Enter the Summon Area
- First collect enough saved kills to summon at least one available Mini or Master Boss.
- Go to the Mini-Master boss teleport in the Temple and step into it.
- The teleport checks your boss-ready kills, then sends you to an available empty boss area.
- If you do not have enough kills for any boss, the teleport will not let you enter.
- If all boss areas are occupied, wait until one becomes available and try again.
- An area cannot spawn another boss while it already contains a boss.

2. Open Mini & Master Inside the Area
Once you are inside the summon area, open the client’s top-menu list and press Mini & Master. The module reads your saved kills and displays every configured hunt monster.
- Use the search field to find a monster by name.
- All displays the complete list.
- Mini Ready and Master Ready show encounters you can summon now.
- Press Refresh to request your latest kill totals from the server.

3. Select a Monster and Summon

After entering the summon area, open Mini & Master and select a monster to see its total kills, progress and both summon options.
- The first monster requires 150 kills for its Mini Boss and 200 kills for its Master Boss.
- Requirements rise through the ordered list: Mini increases by 10 kills per monster and Master increases by 20.
- Across all 50 entries, requirements range from 150–640 Mini kills and 200–1,180 Master kills.
- Press Spawn Mini Boss or Spawn Master Boss when its button becomes available.
- Summoning consumes that tier’s required kills from the selected monster’s tracker.
- If creation fails, the server restores the consumed kills.

4. Boss Tier Differences
Mini Boss
×3 Health & DamageLower combat tier and lower loot chances.- Loot modifier
- −30%
- Example 5% item
- 3.5%
- Example 100% item
- 70%
Master Boss
×5 Health & DamageHigher combat tier and improved loot chances.- Loot modifier
- +20%
- Example 5% item
- 6%
- Example 50% item
- 60%
The boss XML files set combat scaling directly. For example, Cliff Strider Mini has 27,300 health and its Master version has 45,500 health, matching ×3 and ×5 of the base monster’s health.
5. How Loot Chance Is Calculated
Base item chanceBoss loot tableTier modifierMini ×0.70 or Master ×1.20Adjusted chanceBefore player modifiers
- The tier modifier is applied to every configured item chance; it is not a flat number of percentage points.
- Mini example: a 10% base chance becomes 7%.
- Master example: a 10% base chance becomes 12%.
- Final personal rewards can still be affected by the boss rank and contribution rules used by the server.
- Participants must deal damage to qualify. Damage dealt through a summon is credited to its player owner.
Quick Flow
Reach the required killsEnter the Temple teleportSelect and spawnDefeat the boss