Dungeon System

Season opening on 4 September ✨
Xnitro Wiki

Dungeon System

Enter instanced challenges alone or with a party, unlock six difficulty levels, complete permanent missions and spend Dungeon Tokens in the integrated store.

1. Open the Dungeon System

Open the client's top-menu list and press Dungeons Finder. The Dungeon window can be used from the normal game interface.

  • The system contains the Dungeon browser and Dungeon Store in one window.
  • Your unlocked Difficulties, mission status, entry availability and token balance are saved per character.
Dungeons Finder button in the client top-menu list
Open Dungeons Finder from the client buttons

2. Select a Dungeon and Enter

Dungeon module showing dungeon list, difficulty, missions, loot and queue
The main module contains every dungeon option

Select a Dungeon from the left side, then inspect its Level, Difficulty, requirements, missions and possible loot.

  • Astral: Level 300+
  • Celestial: Level 500+
  • The Rootkraken: Level 700+
  • Moonshadow: Level 900+
  • Verdant: Level 1100+
  • Press Join Dungeon for Solo or Join with Party for a group run.

Entry Rules

Per Dungeon

One Free Entry

Every Dungeon has one independent free entry during each server-save cycle. Free entries reset at 10:00 server time.

After Free Entry

Two Paid Entries

You may use up to two paid entries for that Dungeon before reset. A paid entry consumes its configured entrance item and starts a 12-hour cooldown.

Party

Leader Starts

Only the Party Leader can start. Members must be online, eligible and within 7 steps of the leader. Every member uses their own free entry or entrance item.

3. Unlock the Six Difficulties

Every Dungeon has six sequential Difficulties. Difficulty 1 is available first; defeating the final boss unlocks the next level for that Dungeon.

1 · NormalMonster damage 100%
Boss health ×2.0
2 · HardMonster damage 110%
Boss health ×2.6
3 · ExpertMonster damage 122%
Boss health ×3.3
4 · MasterMonster damage 136%
Boss health ×4.1
5 · TormentMonster damage 152%
Boss health ×5.0
6 · HellMonster damage 170%
Boss health ×6.0

The Dungeon boss also receives its configured boss damage bonus. Higher tiers require more kills and provide stronger reward chances and quantities.

Six Dungeon difficulties from Normal to Hell
Locked tiers open one at a time after successful clears

4. Complete the Run

Enter the instanceKill the required monstersDefeat the final bossReceive rewards
  • The selected Dungeon and Difficulty determine the kill requirement and time limit.
  • After the required kills, the matching Difficulty boss appears.
  • Boss participants inside the same Dungeon receive their configured rewards after the kill.
  • Rewards may include levels, Xnitro Tokens, Dungeon Tokens, rolls, entrance items, boost items, reward boxes, fragments and Dungeon keys.
  • Attribute and Mastery Points are reserved for Dungeon Mission rewards rather than normal repeated-run loot.

Solo and Party Scaling

Party runs share one instance, but the required monster count increases by 40% for every additional member. This preserves the challenge while allowing a group to clear together.

1 Player100% of base kills2 Players140% of base kills3 Players180% of base kills4 Players220% of base kills5 Players260% of base kills

5. Complete and Claim Dungeon Missions

Every Dungeon has six permanent missions connected to its Difficulty progression.

  • Missions 1–5 require completing their matching Difficulty.
  • The final mission requires completing all six Difficulties.
  • A green check means the requirement is completed.
  • Mission rewards are claimed manually and cannot be claimed twice.
  • Rewards can include Attribute Points, Mastery Points, Dungeon Tokens, entrance items and exclusive cosmetics.
Completed Astral Dungeon missions with green check marks
Completed missions remain recorded for manual claiming

6. Spend Dungeon Tokens in the Store

Dungeon Store equipment category and Dungeon Token balance
Choose an item, quantity and press Buy

Open the Dungeon Store tab from the same window. Purchases use Dungeon Token — Item 34889.

  • Equipments: Bear equipment, weapons, Horn, Werewolf Amulet, Relic Strike and Dungeon Backpack.
  • Entrance: Dungeon entrance items for Levels 1–5.
  • Scrolls: material and potion reward rolls.
  • Boosts: damage, defense and attack-speed potions.
  • The displayed balance includes Dungeon Tokens in your inventory and supported Bank storage.
  • Use search and category tabs to find an item, then set the amount and confirm the purchase.